Temple of Patterns
Jungle temple: crack pattern locks to open every door
- Sequences
- Complete the Grid
- Complete the Pair
- Odd One Out
- Figure Classification
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A skate session of three heats and a final run. Each right answer sends the board off the ramp to land a trick: a spin for rotation, a mirror switch for reflection or a shuvit for symmetry.
Included in every Prep4All plan. Temple of Patterns is free to try first.

Skate Park Spins practises three non-verbal reasoning skills: turning a figure, reflecting it in a mirror line, and finding its symmetry, including telling a turn from a mirror image. A session is 15 tricks: three heats of four, each leaning on one topic, then a final run of three. The last trick is the Big Air challenge, a harder puzzle on the mega ramp worth 1,000 bonus points.
A wrong answer is a bail, and a card explains the trap, such as a mirror image chosen instead of a turn. Three in a row starts a combo with double points, and at the end the judges score technique, style and flow out of 10. Questions get harder after three right in a row and easier after two misses in a row. Skate Park Spins is part of the full 11+ Arcade, included in every Prep4All plan.
Rotation, reflection and symmetry are part of non-verbal reasoning, which GL Assessment, CEM, ISEB and many independent schools set; FSCE and CSSE set no reasoning papers.
Jungle temple: crack pattern locks to open every door
Mission control: three orbits of satellites and the solar storm
Paper-craft workshop: four stations and the grand lantern
Every game, every level and the daily challenge are included in every Prep4All plan, with lessons, practice tests and mock exams. Every plan starts with a 7-day free trial.