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11+ Non-Verbal ReasoningFree to play · no sign-up

Temple of Patterns: a free non-verbal reasoning patterns game for the 11+

Carry a lantern deep into a jungle temple where every door has a pattern lock. Each right answer turns the lock, the door grinds open and your child wins treasure.

Play free now

No account needed. Badges and personal bests save in this browser.

A torch-lit temple doorway opening on a glowing golden idol, with a GOLDEN IDOL +5 stamp
A round16 doors · about 5 min
LevelsExplorer · Adventurer · Legend
Daily challengeA new challenge every day
Unlock: Ice TempleFinish with 55 treasure to unlock

About Temple of Patterns

Temple of Patterns covers the classic non-verbal reasoning pattern questions: sequences, grids, pairs, odd one out and figure classification. An expedition is 16 doors across four levels of the temple, from the Courtyard to the Inner Sanctum, and every expedition covers all five topics. The last door of each level is a guardian door: a harder puzzle worth 3 bonus treasure.

It is free to play with no sign-up, and the whole game is open: all three starting ranks, the daily challenge, badges and the Ice Temple unlock. A wrong answer springs a harmless trap and dims the torch a little, and a card explains the mistake and shows the right answer. Personal bests and badges are saved in this browser on this device.

How to play Temple of Patterns

  1. Choose your rank: Explorer (easy), Adventurer (medium) or Legend (hard).
  2. Press Enter the temple, or switch on Daily challenge first to play today’s puzzles at Adventurer rank.
  3. Read each pattern lock and tap the figure that fits, or press keys 1 to 5.
  4. Answer quickly for extra treasure, and get three right in a row to raise a golden idol worth 5 treasure.
  5. Beat the guardian door at the end of each level for 3 bonus treasure.

What it practises for the 11+

Sequences
A row of figures changes by one or two rules each step, such as a part turning, shading moving round or shapes being added, and your child picks the next figure or the one missing from the row. Work forwards from the figure before the gap, then check backwards from the figure after it. Learn the topic →
Complete the Grid
Figures in a grid follow rules across the rows and down the columns, sometimes like a sudoku where each shape appears once in every row and column, and your child picks the figure for the empty cell. Check the answer against both its row and its column, because a figure that fits only one way is one of the traps. Learn the topic →
Complete the Pair
The first pair shows a change, such as a turn, a flip, a new shading or an extra part, and your child makes the same change to the third figure. Ask them to say the change in words first, for example “turns a quarter clockwise and goes black”, then check the answer does all of it. Learn the topic →
Odd One Out
Five figures are shown: four follow a hidden rule and one breaks it, while other features change from figure to figure to distract. Look for a feature that four figures share, and ignore anything that changes in several of them. Learn the topic →
Figure Classification
Two or three figures are alike in some way, and your child picks the option that shares everything they have in common, not just the one that looks most like one of them. List what stays the same across the group, such as the shading or the number of sides, before looking at the options. Learn the topic →

Sequences, grids, pairs and odd one out are part of non-verbal reasoning, which GL Assessment, CEM, ISEB and many independent schools set; FSCE and CSSE set no reasoning papers.

More non-verbal reasoning games

Satellite Codes

Mission control: three orbits of satellites and the solar storm

  • Vertical Codes
  • Horizontal Codes
  • Connecting Shapes
4 orbits · about 4 min

Origami Workshop

Paper-craft workshop: four stations and the grand lantern

  • Folding
  • Folding and Punching
  • Spatial Reasoning
  • Cube Counting
5 stations · about 4 min

Gallery Heist

Night-time gallery: three rooms of frames and the master vault

  • Shapes
  • Counting
  • Shading and Line Types
  • Order and Position
  • Pointing
4 rooms · about 4 min

All non-verbal reasoning games → · All 11+ games →

Liked Temple of Patterns? Unlock the whole Arcade

Every game, every level and the daily challenge are included in every Prep4All plan, with lessons, practice tests and mock exams. Every plan starts with a 7-day free trial.

Start your 7-day free trialPlay Temple of Patterns free
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