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11+ Non-Verbal ReasoningIn the full 11+ Arcade

Satellite Codes: a non-verbal reasoning codes game for the 11+

Run a ground station at mission control and decode the signals from satellites in orbit. Each right answer locks the dishes on and brings a satellite online.

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Ground-station dishes beaming up to satellites over the Earth at night with a FULL UPLINK! stamp
A round4 orbits · about 4 min
LevelsCadet · Controller · Director
Daily challengeA new challenge every day
Unlock: Mars RelayEarn Flight Director to unlock

About Satellite Codes

Satellite Codes practises three non-verbal reasoning question types: vertical codes, horizontal codes and connecting shapes. A round is 12 signals: three orbits of three satellites, then a solar storm of three harder signals worth 1,000 bonus points each. Each topic comes up four times a round, and every signal has four or five answers to choose from.

A wrong answer is static on the line: a card names the trap, such as letters in the wrong order or a piece flipped instead of turned, and shows the right answer. Questions get harder after three right in a row and easier after two misses in a row. The review at the end scores each topic and explains every trap. Satellite Codes is part of the full 11+ Arcade, included in every Prep4All plan.

How to play Satellite Codes

  1. Choose a starting level: Cadet (easy), Controller (medium) or Director (hard).
  2. Press Power up the dishes, or switch on Daily challenge first to play today’s signals at Controller level.
  3. Read each signal and tap an answer, or press keys 1 to 5.
  4. Get three right in a row for a full uplink with double points, and six in a row for triple.
  5. Hold the shields in the solar storm: each of the last three signals is worth 1,000 bonus points.

What it practises for the 11+

Vertical Codes
Each figure carries two or three letters stacked top to bottom, and each letter stands for one feature, such as the shape, the shading or how many small shapes there are; your child finds the missing code, or the figure that matches a code. Crack one letter at a time: find two figures that share a letter and ask what else they have in common. Learn the topic →
Horizontal Codes
Here the letters sit side by side under each figure, and each letter place stands for one feature, so your child works out the code for a new figure or picks the figure that fits a given code. Look out for features that are easy to miss, such as a dashed outline, a smaller size or the number of dots. Learn the topic →
Connecting Shapes
Pieces join edge to edge like a jigsaw: sides with the same letter meet along their whole length, a tab fits a notch of the same size and shape, and pieces may be turned but never flipped. At home, cut two shapes from card, letter the sides and join them on the table without turning either one over. Learn the topic →

Codes questions are part of non-verbal reasoning, which GL Assessment, CEM, ISEB and many independent schools set; FSCE and CSSE set no reasoning papers.

More non-verbal reasoning games

Temple of Patterns

Jungle temple: crack pattern locks to open every door

  • Sequences
  • Complete the Grid
  • Complete the Pair
  • Odd One Out
  • Figure Classification
16 doors · about 5 min

Origami Workshop

Paper-craft workshop: four stations and the grand lantern

  • Folding
  • Folding and Punching
  • Spatial Reasoning
  • Cube Counting
5 stations · about 4 min

Gallery Heist

Night-time gallery: three rooms of frames and the master vault

  • Shapes
  • Counting
  • Shading and Line Types
  • Order and Position
  • Pointing
4 rooms · about 4 min

All non-verbal reasoning games → · All 11+ games →

Play Satellite Codes and every other game

Every game, every level and the daily challenge are included in every Prep4All plan, with lessons, practice tests and mock exams. Every plan starts with a 7-day free trial.

Start your 7-day free trialTry Temple of Patterns free
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