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11+ MathsIn the full 11+ Arcade

Escape Room: a BODMAS, algebra and word problems game for the 11+

Escape the library, the laboratory and the observatory, then crack the vault. Each right answer opens a lock at once: padlock wheels roll, drawers slide, lasers die and bolts shoot back.

Start 7-day free trialTry Grand Prix free

Included in every Prep4All plan. Grand Prix is free to try first.

A laboratory door criss-crossed by laser beams, with a countdown clock, keypad and a code chalked on a blackboard
A round4 rooms · about 4–5 min
LevelsExplorer · Investigator · Mastermind
Daily challengeA new challenge every day
Unlock: Midnight ManorEarn Master of Escape to unlock

About Escape Room

Escape Room is a race through three locked rooms, the library, the laboratory and the observatory, and then the vault. A round is 13 locks with one question each, and each room leans on one topic: word problems, algebra or BODMAS. The vault’s four ring locks ask harder questions and go first to any topic still missing, so every round covers all three.

A wrong answer gets a ‘Denied’ stamp: the game explains the trap, then a spare key opens the lock so the escape carries on. The escape clock only sets a time bonus and never ends the game. Questions get harder after three right in a row and easier after two misses in a row, and the escape review at the end works through every trap.

How to play Escape Room

  1. Choose your level (Explorer, Investigator or Mastermind) and press Start the escape.
  2. Answer each question to open the lock in front of you; quick answers earn bonus points.
  3. Get three right in a row to win the master key, which doubles your points until a miss.
  4. Crack the vault’s four ring locks: harder questions for double points.
  5. Escape with time left on the clock for a time bonus; the clock never ends the game.

What it practises for the 11+

BODMAS
Working out calculations in the right order: brackets first, then powers, then division and multiplication, then addition and subtraction. For example, 2 + 3 × 4 is 14, not 20. Learn the topic →
Algebra
Using letters for unknown numbers: substituting values, solving equations, function machines and the nth term of a sequence. For example, if 3n + 2 = 20, then n = 6. Learn the topic →
Word Problems
Turning a story into the right calculation, often in two or three steps, with money, remainders and working backwards. For example, 50 pupils in minibuses that seat 12 need 5 minibuses, because 4 would leave 2 pupils behind. Learn the topic →

Try Escape Room questions

Questions from the game, for you to try together. Have a go before opening the answer.

Question 1 · BODMAS

Work out 58 − (8 + 10) ÷ 3

  1. 6
  2. 18
  3. 20
  4. 52
  5. 64
Show the answer

52 — Brackets: 8 + 10 = 18. Divide and multiply: 18 ÷ 3 = 6. Add and subtract: 58 − 6 = 52. The answer is 52.

Question 2 · Word Problems

Yusuf buys 3 mugs at £4 each and pays with a £50 note. Which calculation gives the change?

  1. 50 + 3 × 4
  2. 50 − 4
  3. (50 − 3) × 4
  4. 3 × 4
  5. 50 − 3 × 4
Show the answer

50 − 3 × 4 — Multiply first (the cost), then take it from 50: 50 − 3 × 4 = 38.

More maths games

Grand Prix

Motor racing: turbo boosts, nitro and a pit-lane challenge

  • Fractions, Decimals and Percentages
  • Percentages
  • Fractions
3 laps · about 4 min

Space Station

Orbital construction: core, habitat, observatory and a meteor shower

  • 3-D Shapes
  • Nets
  • Volume and Surface Area
3 stages · about 4–5 min

Treasure Island

Treasure map: four regions under the fog and the final dig

  • Angles
  • 2-D Shapes
  • Area and Perimeter
  • Coordinates
  • Symmetry
5 regions · about 4–5 min

All maths games → · All 11+ games →

Play Escape Room and every other game

Every game, every level and the daily challenge are included in every Prep4All plan, with lessons, practice tests and mock exams. Every plan starts with a 7-day free trial.

Start your 7-day free trialTry Grand Prix free
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